Optimizing games for Chrome OS



Chrome OS is now the #2 OS in the world and continuing to grow rapidly, offering developers a great opportunity to engage their audience on Chromebooks. In this session you’ll learn how to optimize your Android game and learn about our new partnership with Unity to make it easy to port games to Chrome OS.

Resources:
5 things you can do to prepare your app for large screens → https://goo.gle/3yfhih7
What’s new in foldables, tablets, and large screens → https://goo.gle/3jHpbHY
Rally Material UI Fluid Design study → https://goo.gle/3dSWNzh
Input matters for Chrome OS → https://goo.gle/3dy44nI
Unity’s Chrome OS Documentation → https://goo.gle/3xpo7wN
Chrome OS devices by board → https://goo.gle/3h6T2Ih
ARC Overview Tracing → https://goo.gle/3AkxiQQ
ARC Graphics Tracing → https://goo.gle/3hchI2k
Perfetto → https://goo.gle/3w9Z1QT
Chrome OS dev home site → https://goo.gle/3dASEQe

Speaker: Matt Monasch

Watch more:
Next level mobile → https://goo.gle/gamedevsummit_mobile
Android and Play at Google for Games Developer Summit → https://goo.gle/gamedevsummit_Android_Play
All Google for Games Developer Summit Sessions → https://goo.gle/gamedevsummit_allsessions

Subscribe to Android Developers → https://goo.gle/AndroidDevs

#GoogleforGames #game

product: Chrome – Chrome OS, Android – Games; event: Google for Games 2021; fullname: Matt Monasch; re_ty: Premiere;