Making An Android Game in 15 Minutes – Unity ( 2020 )



Get Android 2020 Full Course Here: https://bit.ly/2zSG65S ( Build 7 Games ) |————- ( Click On Show More ) …

43 thoughts on “Making An Android Game in 15 Minutes – Unity ( 2020 )”

  1. Get Android 2020 Full Course Here: https://bit.ly/2zSG65S
    ( Build 7 Games )

    Play My Games:
    1. Line Runner:
    https://play.google.com/store/apps/details?id=com.chargergames.linerunner

    2. Dodging Dog:
    https://play.google.com/store/apps/details?id=com.ChargerGames.DodgingDog

    | ——————————————————————– |

    Best Game Development Courses:

    1. Unity By Example: 20+ Mini Projects (20+ Hours):
    https://www.udemy.com/unity-game-development-by-example/?couponCode=YOUTUBE9

    2. Build 5 Games in Unity & C# (21+ Hours) :
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    3. Complete C# Scripting for Unity (25+ Hours) :
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    | ——————————————————————– |

    Move To Any Specific Part Of The Video(Click Below):
    1. 00:00 – Intro
    2. 00:16 – Creating New Project
    3. 00:40 – Switching to Android Platform
    4. 01:00 – Changing Background
    5. 01:20 – Creating Player & Food
    6. 03:40 – Creating Obstacle
    7. 05:14 – Creating Player Scripting
    8. 06:35 – Rotating & Controlling Player
    9. 08:55 – Checking Collision
    10. 10:00 – Winning The Level
    11. 14:17 – Adding A Trail
    12. 15:39 – Building An apk
    13. 16:08 – Running On A Mobile Device

    Thanks a lot for watching 🙂

  2. hey I am having a problem where when I touch the food by player automatically moves to the right without me touching anything forever

  3. hello, is it okay if i make my game based on your tutorial? like copy everything you did including codes + everything else, but only change the themes? thats a stupid question but i hope you send a reply. cause im new to game development and im trying to learn to code

  4. Thank me later 🙂
    The complete code :

    using System.Collections;

    using System.Collections.Generic;

    using UnityEngine;

    using UnityEngine.SceneManagement;

    public class Player : MonoBehaviour

    {

    Rigidbody2D rb;

    public float moveSpeed;

    public float rotateAmount;

    float rot;

    int score;

    public GameObject winText;

    private void Awake()

    {

    rb = GetComponent<Rigidbody2D>();

    }

    // Start is called before the first frame update

    void Start()

    {

    }

    // Update is called once per frame

    void Update()

    {

    if (Input.GetMouseButton(0))

    {

    Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);

    if(mousePos.x < 0)

    {

    rot = rotateAmount;

    }

    else

    {

    rot = -rotateAmount;

    }

    transform.Rotate(0, 0, rot);

    }

    }

    private void FixedUpdate()

    {

    rb.velocity = transform.up * moveSpeed;

    }

    private void OnCollisionEnter2D(Collision2D collision)

    {

    if(collision.gameObject.tag == "Food")

    {

    Destroy(collision.gameObject);

    score++;

    if(score >= 5)

    {

    print("Level Complete");

    winText.SetActive(true);

    }

    }

    else if(collision.gameObject.tag == "Danger")

    {

    SceneManager.LoadScene("Game");

    }

    }

    }

  5. There is a clear error displayed @ 15:39 that you never address. You just skip to the game on your phone. Hard to take you very seriously when you edit these things out. I get the exact same error. Why would I sign up for any of your tutorials?

  6. Now that i was writing this comment i saw that this wasnt a tutorial so i cant really complain. So i will go and seek after some that teaches1 you this stuff and not only telling us what to do.

  7. Oke oke evriting its fine i enjoy the video but i don t know how to do more level how can i make when i colect all bal to take me to a next level.Plesase help

  8. can anyone tell me why my player is just spinning and not going forward this is the code
    Thanks 🙂

    using System.Collections;

    using System.Collections.Generic;

    using UnityEngine;

    public class Player : MonoBehaviour

    {

    Rigidbody2D rb;

    public float movespeed;

    public float RotateAmount;

    float rot;

    private void awake()

    {

    rb = GetComponent<Rigidbody2D>();

    }

    // Start is called before the first frame update

    void Start()

    {

    }

    // Update is called once per frame

    void Update()

    {

    if (Input.GetMouseButton(0))

    {

    Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);

    if (mousePos.x < 0)

    {

    rot = RotateAmount;

    }

    else

    {

    rot = -RotateAmount;

    }

    transform.Rotate(0, 0, rot);

    }

    }

    private void Fixedupdate()

    {

    rb.velocity = transform.up * movespeed;

    }

    }

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