How much Money does my Free Mobile Game Make?



This is how much revenue my mobile game made in its first 6 weeks…

— DOWNLOADS —
→ Android: https://play.google.com/store/apps/details?id=com.trickshotlabs.stickwithit
→ iOS: https://apps.apple.com/app/id1513842419
→ PC: https://trickshotlabs.itch.io/stick-with-it

— SOCIAL —
→ Twitter: https://twitter.com/SamHGames
→ Discord: https://discord.gg/Gy7pW69

— ADDITIONAL STATS —

After 6 weeks:
Android downloads: 113,533, revenue: $1,091.11, eCPM: $2.11, impressions: 467.1k
iOS downloads: 103,095, revenue: $1,375.53, eCPM $3.42, impressions: 364.8k

Total daily active users peaked at 33.9k, and then quickly leveled off at around 9k

Extra iOS stats:
Downloads by source: 54% from app store search, 20% from app store browse, 20% web referral, and 6% app referral.
Device breakdown: 62% iPhone, 37% iPad, 1% iPod
1 day retention: 35-42%, 28 day retention: 4%

— DESCRIPTION —
I recently developed a mobile game with the unity game engine. It’s called “Stick With It” and is a rage platformer game. In this video we take a look at how the game made money, and how much it made. Instead of using traditional interstitial ads, I tried another monetization strategy – Rewarded Video. Players have the option to watch videos and get something in return, in my case they can undo a move.

This strategy seemed to fail, because the ARPDAU was around $0.003, but then I updated the game…

In the update, I fixed bugs, added a normal mode, created some new characters, introduced a map screen for selecting checkpoints, and set up in-app purchases. Incidentally, the revenue ended up increasing, because the game was actually possible to play, so uhhhh, people actually played it.

This is the final devlog in the stick with it game development journey. I’ll still like fix bugs and stuff, but the game is now done pretty much. Huge thanks to everyone who played the game, rated it, sent me bug reports, played some ads, or unlocked skins!

—- You May Also Like —-
Other game dev revenue/results videos:
Dani – How Much Money my Mobile Game Made (After 1 week) – https://youtu.be/54GoOsHQQD0
DevDuck – Results from Releasing My First Indie Game – https://youtu.be/3UfJAcu5rgo
Miziziziz – How Much Money I’ve Made From Game Development – https://youtu.be/QnILXztKdME
Blackthornprod – How much Money did I earn with my indie game on Steam? – https://youtu.be/W7gVO_Fd-_0
Anders Lundbjörk – Indie Gamedev Revenue (How Much Money I Made in 2019) – https://youtu.be/z6-weelMKOw

Some of my other videos:
I Made a Zero Player Game: https://youtu.be/N-BbgqOjIqk
I Made the Hardest Game Ever: https://youtu.be/wFJQI5iNjM8
I Made Minecraft in 24 Hours: https://youtu.be/Nj8gt_92c-M
I Made a Game with Intentional Bugs: https://youtu.be/M_iiXaaF5T4

— MUSIC —
→ “To the Next Destination” & “Celebration in Slow Motion” by TeknoAXE
→ “Crazy” & “Hectic” by Antti Luode
→ “Break Out” by DST
→ “Vicious” by Kevin MacLeod (incompetech.com)
→ “Epiphany” by purple-planet.com

35 thoughts on “How much Money does my Free Mobile Game Make?”

  1. Hello, Hogan, I’m a big fan of your game, stick with it. So I wanted to give a few quick suggestions:
    1: more platforms- currently, you have quite a few platforms like the normal platform and moving one. Everyone is excited when they find new platforms to the. So, if you keep this up, the game’s earnings will go WAY up.
    2: new levels- there’s one level in stick with it and different modes. If you add a new level, people who already beat the game will start playing again. This means more ads, which means more $$$.
    3:new IAP- Buying skins in SWI cost only a dollar. So far, even my brother has bought these skins! But then there’s nothing left to buy, dropping the game earnings by A LOT. So adding something as simple as checkpoints put in anyplace you want could boost it a lot.
    If you are seeing this, you red it. Thank you.

  2. Sorry for not downloading the game I didn't bc I don't know my password and I have a iPhone XR I'm so sorry😭😭😭 it's seems so fun and I would love to play the game💗💗💗💗

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