Optimize your game delivery with the new App Bundle for games, which
enables free, customizable delivery of large game assets. Learn about the flexible delivery modes, texture compression targeting, and automatic updates, which lets you rely on Play to deliver the right assets to the right devices at right time.
Resources:
Learn more about Google Play Asset Delivery → https://goo.gle/2QE8ZYL
Apply to join new game developer preview programs → https://goo.gle/3daeyrE
Catch up on all of the announcements from our Google for Games Developer Summit → https://goo.gle/2Ww7WxV or at https://goo.gle/2J0Q3iY and learn about all of the offerings we have to help game developers building on Android → http://d.android.com/games
Speakers: Yafit Becher, Alessandro Dovis
Watch more Google for Games Developer Summit:
Mobile Sessions → https://goo.gle/2Ixkxsn
Cloud Sessions → https://goo.gle/2TQr1rD
Stadia Sessions → https://goo.gle/331sK1B
Subscribe to Android Developers → https://goo.gle/AndroidDevs
We’d love to hear your feedback. Please take this short survey to help us improve on future sessions: https://goo.gle/38ZFcAc
#featured #games
event: Google for Games 2020; re_ty: Premiere; fullname: Alessandro Dovis, Yafit Becher;
well done, thank you for making this – from a Unreal Engine developer who has been publishing on Google Play for years
I have tried to use this on my unity project, and my final aab file went from 260MB to 670MB no matter what delivery mode I choose for just 1 asset bundle. There should be a video that clearly and concisely explains how to use this.
Why no normal instruction for Unity?
When using this method, I get the error: Exception: Field CurrentActivity or type signature not found
I have a question, why in the video is it mentioned for applications greater than 150 megabytes? If in google play it says that the maximum is 100 megabytes, do I have bad information? Please someone who is more informed, since I have an application that weighs 110 megabytes. Should i use this plugin for up load? thank
What about for android studio? We can make ARCore apps with fbx/GLTF/obj files which are supported by Android Studio right?
Hello everyone, i have a one question about to how to use this Play Asset Delivery to Unity, because i did'nt find any documentation or video that explains how to use in Unity's project. So, i do this same question for you, how to use this Play Asset Delivery? I have my game larger than 150MB (size accepted for Google), and i don't know how to minimize more than i already made, so i have this confusion in my mind, and appreciate any help that will solve my problem.
Can this also be used for non game apps? I like play asset delivery way more than play feature delivery. But not one single time on any video or document it is mentioned a non game app
it support other than game assets for exampel large text files?
Great stuff!
Would be really cool to see an integration example for PAD + Unity Addressables
Wow no code walkthrough great.
Android
hi
This is nice conversation it desirets lesoning to it I like it
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Best Company in the world ^_^…